Lower resolutions + Higher framerates possible e.g. One DP 1.4 connection from each computer (up to 4k/120hz or 8k/30hz). If you have any technical questions, feel free to reach out to Wendell at to ask. Rack Mount Kit: Not compatible with our Level One rack mount kit. Warranty: One year free parts and labor service warranty. Power Adapter: Now available with choice of UK, EU, and AU adapters.ĭimensions: 6.25” w x 4”d x 1.5”h (15.9 x 10.2 x 3.8 cm) It will also let you share peripherals like scanners and printers through USB (note: Maximum 1A power through USB connections). While we don’t recommend USB switching with mass storage devices (!!?), it is possible. It has been tested with keyboards that have built-in USB hubs as well as USB passthrough. It has also been tested to work with high-end RGB gaming keyboards like keyboards from Corsair, Cougar and more. This KVM switch will work with USB 3.0 (USB 3 5gbps, or USB 3.2 gen 1) peripherals as well as USB 2.0 HID devices. Most of the time KVM switches are meant to work with servers, and basic mice and keyboards. We are working with a vendor overseas to help us build and test these to be sure they work in “Enthusiast” scenarios. This KVM DOES support using the Club3d DP 1.4 -> 3x DP1.2 MST hub (the one that uses Display Stream Compression!) on the console output port. This KVM switch will let you ONE monitor plus other USB peripherals like a keyboard and a mouse between up to TWO computers! Iin addition we are working on a usbC KVM with power delivery on one port (not ready yet). USB 2.0 cables (4 conductor) in a type C format is Not Compatible.Ģ and 4 input single and dual monitor DP 1.4 KVMsģ and 4 monitor DP1.4 KVMs (special order - email Wendell) Both Type A to C or Type C to C cables are supported for the input ports on the KVMs.ĭon't want 10 gigabit? No problem, opt for the 5 gigabit model instead. So it's easy to tell if you have a 5 gigabit or 10 gigabit.Įach input on all models of the KVM require both a full-size Displayport 1.4 connection and a USB connection. Note: The 10gbps models substitute the "Type B" 5gbps input with a USB c 10gbps input. We plan to restock both types as fast as possible. They do cost a but more than their 5gbps counterparts, however. 10 gigabit!! The big changes under the hood mean that the 10 gigabit version of the KVM can better support both USB3 5 and 10gbps peripherals as well as better support for high-polling-rate USB hid devices. Now the KVMs have the option of a 10 gigabit USB interface. No KVM is perfect BUT our customers tell us - The Level1Techs KVMs are pretty darn good. If that test bed doesn't give you a clue, post it here.Have you ever wanted a KVM switch that doesn’t suck, supports DisplayPort 1.4 / 8k 30hz ) and USB3? don't conclude that failure to update some control means that observeValueForKeyPath hasn't run) Ĥ) If none of the above helps, build the smallest possible test bed needed to demo the failure. Since this method is implemented in NSObject, you won't get a run time error if there's a typo in the signature of your implementation ģ) Also add NSLog() to the above to rule out any dependence on subsequent execution (e.g. (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change to replace that line in your implementation. Atm I don't know what happens when ofObject is nil, but that's probably self, so not a likely mistake.Ģ) In case you haven't already done so, copy and paste the declaration of observeValueForKeyPath directly from the KVO protocol ref. ![]() Also be sure addObserver isn't being passed to a second instance of your class which is not the active instance you meant to observe. When learning Cocoa, one of the most common mistakes is passing a message to a nil receiver, since there will be no run time warning. I would recommend NSLog() over the debugger for this step. Are you adding the code you described in addition to bindings defined in IB? Can you reproduce the observer problem when there are no bindings involved? If so, I'd recommend these (mostly generic) trouble shooting steps:ġ) Immediately prior to your addObserver call, log the value of the receiver as well as the four params. I'm confused about the relationship between the bindings and registering an observer. I created a simple class that stores data, bound its properties to textfields.
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